ilt.fadf.ieu.edu.tr
Course Name | |
Code | Semester | Theory (hour/week) | Application/Lab (hour/week) | Local Credits | ECTS |
---|---|---|---|---|---|
Fall/Spring |
Prerequisites | None | |||||
Course Language | ||||||
Course Type | Elective | |||||
Course Level | - | |||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | ||||||
Course Coordinator | - | |||||
Course Lecturer(s) | - | |||||
Assistant(s) | - |
Course Objectives | |
Learning Outcomes | The students who succeeded in this course;
|
Course Description |
| Core Courses | |
Major Area Courses | X | |
Supportive Courses | ||
Media and Managment Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Required Materials |
1 | Explanation the history and theory of computer games | None |
2 | Life drawing techniques.Translating character,object and environment drawings into graphic style. | None |
3 | Translating drawings in to digital platform.Also drawing and colouring in the computer. | None |
4 | Dividing the script in to storyboards. | None |
5 | Translating 2D based drawings into digital platform.Exercises on 2D animation program | None |
6 | Creating animatedgames for web by using Flash program. | None |
7 | Creating gameanimations by using Aftereffects | None |
8 | Improving AfterEffects animation.Manipülating and creating shortterm games. | None |
9 | Creating and designing multiplayer games for web. | None |
10 | Combining Flash,After Effects.Adding animation effects.Producing games with multimedia look. | None |
11 | Intro for 3D environment.Character and environment modeling techniques. | None |
12 | Adding light and texture to 3D designs.Adding camera movements. | None |
13 | Adding interactive buttons to the completed games. | None |
14 | Finishing the final versions ofthe projects | None |
15 | Final Project Due | Presentations |
16 | Review of the Semester |
Course Notes/Textbooks | To continue to complete the projects in space time |
Suggested Readings/Materials | None |
Semester Activities | Number | Weigthing |
Participation | ||
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments | ||
Presentation / Jury | ||
Project | 1 | 40 |
Seminar / Workshop | ||
Oral Exam | ||
Midterm | ||
Final Exam | 1 | 20 |
Total |
Weighting of Semester Activities on the Final Grade | 60 | |
Weighting of End-of-Semester Activities on the Final Grade | 40 | |
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Course Hours (Including exam week: 16 x total hours) | 16 | 2 | 32 |
Laboratory / Application Hours (Including exam week: 16 x total hours) | 16 | ||
Study Hours Out of Class | 16 | 2 | |
Field Work | |||
Quizzes / Studio Critiques | |||
Portfolio | |||
Homework / Assignments | |||
Presentation / Jury | |||
Project | 1 | 5 | |
Seminar / Workshop | |||
Oral Exam | |||
Midterms | 1 | 3 | |
Final Exams | 1 | 4 | |
Total | 76 |
# | Program Competencies/Outcomes | * Contribution Level | ||||
1 | 2 | 3 | 4 | 5 | ||
1 | To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design (Multimedia, Photography, Graphic Design and Typography), | X | ||||
2 | To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey, | X | ||||
3 | To be able combine images and words creatively in order to convey visual ideas | X | ||||
4 | To attain a high level of complex problemsolving using a variety of design methodologies, | X | ||||
5 | To understand the principles of compositional space | X | ||||
6 | To have a clear understanding of creative art direction, | X | ||||
7 | To attain proficiency on the implementation of production standards and to be able to use Visual Communication Design related software and communication technologies. | X | ||||
8 | To have an advanced level knowledge and experience in photography and video production, including image processing, editing and postproduction techniques, | X | ||||
9 | By using a second foreign language at least on an intermediate level, to be able to follow the information in Visual Communication Design and communicate with colleagues, | X | ||||
10 | To have social and ethical awareness in the stages of creating, applying and evaluating the practices related to Visual Communication Design, and to act consciously and sensitively in the application of these values, | X | ||||
11 | To take responsibility both as an individual and as a team member in order to solve creatively the unexpected and unforeseen complex design problems encountered in the Visual Communication Design practices. | X | ||||
12 | To utilize the ability to evaluate and criticize acquired knowledge and skills, to diagnose ones individual educational needs, and undertake selfdirected and continuous education in the discipline. | X |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest